ODRADEK – A Tangible User Interface that Simulates Emotional Behaviour in a Smart Home Environment
A home is a place where people can express their personality. It is a place where personal belongings are displayed and collected. Some things are useful, and others have no obvious use or cannot be classified at all, such as Franz Kafka’s Odradek in the short story The Cares of a Family Man. The Odradek is an enigmatic creature that oscillates between thinginess and human characteristics. Inspired by this, we envisioned a tangible with affective abilities that is embedded in a home automation system. However, we did not imagine a personality with good traits, but rather a character that can cause troubles. To simulate affective behavior, the Odradek reacts differently to stimulus events triggered by the user. Based on Robert Plutchik’s wheel of emotions, the Odradek displays annoyance, anger, serenity, and a neutral state.
A project by Jessica Broscheit, Fabian Erdmann, and Prof. Dr. Thomas Lehmann.
Acknowledgements: PCB by Markus Kasten.
The odradek is a tangible interface that controls other embedded systems in the Living Place Lab, depending on its mood.
Overview of color commands to control other systems in the Living Place Lab.
Fabrication through the use of stereolithography and foam rubber.
Thanks to Markus Kasten for the printed circuit board.
Making of.