Postgraduate Researcher CSTI / FTZ SMSY
Uli is lead environment and UX designer for the ongoing research project “VR/MR/AR training for offshore wind turbine technicians”, in cooperation with EnBW, a major German energy provider. Her research interests include best practices for VR/MR environments and hand interactions for training purposes in engineering.
Further research interests are environment and surface perception in VR, and passive haptics. Her published work contains a framework for VR environments that integrates neuroscientific research on sensory completion with perceptual design theory.
Uli has a background in game design and 3D modelling, and holds a MA in Media Technology for Games. To create photorealistic 3D environments in real time engines, she works with photogrammetry and physics based rendering.
U. Meyer, S. Draheim, K. v. Luck, “Problems in VR Environment Design: A S-ensorimotor Framework and Solutions”, IEEE Computer Graphics and Applications (forthcoming 2020)
U. Meyer, S. Draheim and K. von Luck, “Sensory Simulation in the Use of Haptic Proxies: Best Practices?” CHI 2020, Workshop: Everyday Proxy Objects for VR, Hawaii, USA (forthcoming)
U. Meyer, S. Draheim and K. von Luck, “A Model for Sensorimotor Affordances in Virtual Reality Environments,” 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-4. doi: 10.1109/VS-Games.2019.8864514
J. Becker, U. Meyer, T. Eichler and S. Draheim, “A Supernatural VR Environment for Spatial User Rotation,” 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 850-851. doi: 10.1109/VR.2019.8798290
Meyer U., Becker J., Broscheit J. (2019) Visualising Air Pollution Datasets with Real-Time Game Engines. In: Rocha Á., Adeli H., Reis L., Costanzo S. (eds) New Knowledge in Information Systems and Technologies. WorldCIST’19 2019. Advances in Intelligent Systems and Computing, vol 932. Springer, Cham. doi: 10.1007/978-3-030-16187-3_30