Hey Buddy!

Hey Buddy!

Hey Buddy! Hey Buddy! is a companion system for smart home environments, such as the Living Place Lab. The companion system aims to drive autonomously and communicate with the residents. The project was realized by Fabian Erdmann, Sascha Knapp, Timon Rupelt, Dennis...
HopE

HopE

HopE In research on ambient displays, a wide range of empirical findings have already been collected on various factors of use. However, there is still a fundamental need for research on effects that increase the attention of potential users. In the “HopE”...
Construction of an Artificial Pet in a Smart Home Environment

Construction of an Artificial Pet in a Smart Home Environment

Construction of an Artificial Pet in a Smart Home Environment This thesis deals with a plant as an artificial animal that is intended to create a more social and active environment in a smart environment. Thus, the classification of theplant must take place in the...
Tangible Interface mit Remote Feedback in Wearable Fitness Systems

Tangible Interface mit Remote Feedback in Wearable Fitness Systems

Tangible Interface mit Remote Feedback in Wearable Fitness Systems This bachelor thesis deals with the possibility of making tactile information haptically noticeable by means of actuators on the body. The information is triggered remotely by sensors and sent to a...
An Embedded System based design object as a Quantified Self Companion

An Embedded System based design object as a Quantified Self Companion

An Embedded System based design object as a Quantified Self Companion Self-tracking can hardly be separated from the smartphone these days: Through apps, the results of self-tracking are presented in an informative way, but the connection between data and sense of...
Feel-Good System

Feel-Good System

Feel-Good System Due to the ongoing Covid-19 pandemic, this project was conducted in remote and virtual spaces. The project group presented a “Feel-Good System” for stress reduction in a home office scenario. The Feel-Good System interprets incoming data, such as...
Reflections on Air

Reflections on Air

Reflections on Air This study introduces an interactive mirror that aims to augment human senses and provide people with a visual-auditory experience with the air. To this end, we conceived and implemented a novel interface that responds to carbon dioxide with kinetic...
Towards Atmospheric Interfaces

Towards Atmospheric Interfaces

Towards Atmospheric Interfaces This study introduces a preliminary taxonomy to bring the condition of air into the foreground of human perception. To create this taxonomy, we drew on the foundations of atmospheric research and studies in the field of human-computer...
Micro Pneumatic for Wearables

Micro Pneumatic for Wearables

Micro Pneumatic for Wearables This mechatronic student projekt presents the development of a base kit for micro pneumatic in wearables. The hardware module consists of a microcontroller ESP32, air pump, two valves, air cushion, and a power bank to provide a wearable...
A Unicorn to control the Ambient Light

A Unicorn to control the Ambient Light

A Unicorn to control the Ambient Light The Unicorn is a tangible interface to control the ambient light in the Living Place Lab. Sentimental artifacts, heirlooms, and personal belongings—displayed in homes—represent a person’s identity and social world. But a lot of...
Espresso Cup

Espresso Cup

Espresso Cup The Espresso Cup is a tangible artifact to analyse the user’s drinking behaviour through data mining methods. The Espresso Cup is a further development of the SmartMug by Joschka Sondhof and focuses on the daily user’s coffee consumption in home...
Ambient Surfaces

Ambient Surfaces

Ambient Surfaces In this project, we have been working on questions regarding our “Ambient Surfaces” solution since 2012. The project picks up ideas from research into so-called “ambient displays”. These devices principally aim at, on the one...